
Real Time Visual Effects for the Technical Artist
1st Edition

by Chris Roda (Author)
Visual
effects (VFX) are one of the most complicated components of feature
film and television creation. With advancements in such technologies as
Ray Tracing and Virtual Reality, the visual quality of the real-time
rendering engine is now rivaling feature film. Real-time rendering
requires years of programming experience with advanced understanding in
math and physics.
As the power of the real-time rendering engine
improves, so too do the interfaces for VFX creation. With limited
technical understanding, artists can create VFX with the push of a
button and tug of a slider. As powerful as the interfaces are, they can
only expose a portion of the true potential of the rendering engine.
Artists are limited by their understanding of the engine interface. Real
Time Visual Effects for the Technical Artist is written for digital
artists to explain the core concepts of VFX, common in all engines, to
free them from interface bounds.
Features:
Introduces the reader to the technical aspects of real-time VFX
Built
upon a career of more than 20 years in the feature film VFX and the
real-time video game industries and tested on graduate and undergraduate
students
Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles
This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX.
DETAILS:
Year: 2022
Pages: 411
Language: English
Format: PDF
Publisher: CRC Press
ISBN-10: 0367444488, 0367860120
ISBN-13: 978-0367444488, 978-0367860127, 9780367444488, 9780367860127
ASIN: B09R1XGR7P
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